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fix: merge plugins to dev

master
lanvent 1 vuosi sitten
vanhempi
commit
52abe0893a
8 muutettua tiedostoa jossa 45 lisäystä ja 27 poistoa
  1. +5
    -9
      bridge/bridge.py
  2. +7
    -6
      channel/wechat/wechat_channel.py
  3. +3
    -3
      channel/wechat/wechaty_channel.py
  4. +19
    -1
      common/expired_dict.py
  5. +3
    -3
      plugins/README.md
  6. +2
    -1
      plugins/dungeon/dungeon.py
  7. +3
    -2
      plugins/godcmd/godcmd.py
  8. +3
    -2
      plugins/role/role.py

+ 5
- 9
bridge/bridge.py Näytä tiedosto

@@ -12,13 +12,15 @@ from common import const
class Bridge(object):
def __init__(self):
self.btype={
"chat": "chatGPT",
"chat": const.CHATGPT,
"voice_to_text": "openai",
"text_to_voice": "baidu"
}
model_type = conf().get("model")
if model_type in ["text-davinci-003"]:
self.btype['chat'] = const.OPEN_AI
self.bots={}


def get_bot(self,typename):
if self.bots.get(typename) is None:
logger.info("create bot {} for {}".format(self.btype[typename],typename))
@@ -35,13 +37,7 @@ class Bridge(object):


def fetch_reply_content(self, query, context : Context) -> Reply:
bot_type = const.CHATGPT
model_type = conf().get("model")
if model_type in ["gpt-3.5-turbo", "gpt-4", "gpt-4-32k"]:
bot_type = const.CHATGPT
elif model_type in ["text-davinci-003"]:
bot_type = const.OPEN_AI
return bot_factory.create_bot(bot_type).reply(query, context)
return self.get_bot("chat").reply(query, context)


def fetch_voice_to_text(self, voiceFile) -> Reply:


+ 7
- 6
channel/wechat/wechat_channel.py Näytä tiedosto

@@ -56,14 +56,15 @@ class WechatChannel(Channel):
# start message listener
itchat.run()

# handle_* 系列函数处理收到的消息后构造context,然后调用handle函数处理context
# context是一个字典,包含了消息的所有信息,包括以下key
# handle_* 系列函数处理收到的消息后构造Context,然后传入handle函数中处理Context和发送回复
# Context包含了消息的所有信息,包括以下属性
# type 消息类型, 包括TEXT、VOICE、IMAGE_CREATE
# content 消息内容,如果是TEXT类型,content就是文本内容,如果是VOICE类型,content就是语音文件名,如果是IMAGE_CREATE类型,content就是图片生成命令
# session_id: 会话id
# isgroup: 是否是群聊
# msg: 原始消息对象
# receiver: 需要回复的对象
# kwargs 附加参数字典,包含以下的key:
# session_id: 会话id
# isgroup: 是否是群聊
# receiver: 需要回复的对象
# msg: itchat的原始消息对象

def handle_voice(self, msg):
if conf().get('speech_recognition') != True:


+ 3
- 3
channel/wechat/wechaty_channel.py Näytä tiedosto

@@ -194,12 +194,12 @@ class WechatyChannel(Channel):
try:
if not query:
return
context = dict()
context = Context(ContextType.TEXT, query)
context['session_id'] = reply_user_id
reply_text = super().build_reply_content(query, context)
reply_text = super().build_reply_content(query, context).content
if reply_text:
# 转换 mp3 文件为 silk 格式
mp3_file = super().build_text_to_voice(reply_text)
mp3_file = super().build_text_to_voice(reply_text).content
silk_file = mp3_file.replace(".mp3", ".silk")
# Load the MP3 file
audio = AudioSegment.from_file(mp3_file, format="mp3")


+ 19
- 1
common/expired_dict.py Näytä tiedosto

@@ -16,8 +16,26 @@ class ExpiredDict(dict):
def __setitem__(self, key, value):
expiry_time = datetime.now() + timedelta(seconds=self.expires_in_seconds)
super().__setitem__(key, (value, expiry_time))

def get(self, key, default=None):
try:
return self[key]
except KeyError:
return default
return default
def __contains__(self, key):
try:
self[key]
return True
except KeyError:
return False
def keys(self):
keys=list(super().keys())
return [key for key in keys if key in self]
def items(self):
return [(key, self[key]) for key in self.keys()]
def __iter__(self):
return self.keys().__iter__()

+ 3
- 3
plugins/README.md Näytä tiedosto

@@ -31,7 +31,7 @@
context.kwargs = {'isgroup': False, 'msg': msg, 'receiver': other_user_id, 'session_id': other_user_id}
```
2. 产生回复
本过程用于处理消息。目前默认处理逻辑是根据`Context`的类型交付给对应的bot:
本过程用于处理消息。目前默认处理逻辑如下,它根据`Context`的类型交付给对应的bot。如果本过程未产生任何回复,则会跳过之后的处理阶段。
```python
if context.type == ContextType.TEXT or context.type == ContextType.IMAGE_CREATE:
reply = super().build_reply_content(context.content, context) #文字跟画图交付给chatgpt
@@ -133,9 +133,9 @@ class Hello(Plugin):
- `EventAction.BREAK`: 事件结束,不再给下个插件处理,交付给默认的处理逻辑。
- `EventAction.BREAK_PASS`: 事件结束,不再给下个插件处理,跳过默认的处理逻辑。

以`Hello`插件为例,它处理`Context`类型为`TEXT`的消息
以`Hello`插件为例,它处理`Context`类型为`TEXT`的消息
- 如果内容是`Hello`,直接将回复设置为`Hello+用户昵称`,并跳过之后的插件和默认逻辑。
- 如果内容是`End`,它会将`Context`的类型更改为`IMAGE_CREATE`,并让事件继续,如果最终交付到默认逻辑,会调用默认的画图Bot。
- 如果内容是`End`,它会将`Context`的类型更改为`IMAGE_CREATE`,并让事件继续,如果最终交付到默认逻辑,会调用默认的画图Bot来画画
```python
def on_handle_context(self, e_context: EventContext):
if e_context['context'].type != ContextType.TEXT:


+ 2
- 1
plugins/dungeon/dungeon.py Näytä tiedosto

@@ -8,6 +8,7 @@ from config import conf
import plugins
from plugins import *
from common.log import logger
from common import const

# https://github.com/bupticybee/ChineseAiDungeonChatGPT
class StoryTeller():
@@ -51,7 +52,7 @@ class Dungeon(Plugin):
if e_context['context'].type != ContextType.TEXT:
return
bottype = Bridge().get_bot_type("chat")
if bottype != "chatGPT":
if bottype != const.CHATGPT:
return
bot = Bridge().get_bot("chat")
content = e_context['context'].content[:]


+ 3
- 2
plugins/godcmd/godcmd.py Näytä tiedosto

@@ -10,6 +10,7 @@ from bridge.reply import Reply, ReplyType
from config import load_config
import plugins
from plugins import *
from common import const
from common.log import logger

# 定义指令集
@@ -163,7 +164,7 @@ class Godcmd(Plugin):
elif cmd == "id":
ok, result = True, f"用户id=\n{user}"
elif cmd == "reset":
if bottype == "chatGPT":
if bottype == const.CHATGPT:
bot.sessions.clear_session(session_id)
ok, result = True, "会话已重置"
else:
@@ -185,7 +186,7 @@ class Godcmd(Plugin):
load_config()
ok, result = True, "配置已重载"
elif cmd == "resetall":
if bottype == "chatGPT":
if bottype == const.CHATGPT:
bot.sessions.clear_all_session()
ok, result = True, "重置所有会话成功"
else:


+ 3
- 2
plugins/role/role.py Näytä tiedosto

@@ -5,6 +5,7 @@ import os
from bridge.bridge import Bridge
from bridge.context import ContextType
from bridge.reply import Reply, ReplyType
from common import const
import plugins
from plugins import *
from common.log import logger
@@ -73,7 +74,7 @@ class Role(Plugin):
if e_context['context'].type != ContextType.TEXT:
return
bottype = Bridge().get_bot_type("chat")
if bottype != "chatGPT":
if bottype != const.CHATGPT:
return
bot = Bridge().get_bot("chat")
content = e_context['context'].content[:]
@@ -119,7 +120,7 @@ class Role(Plugin):
e_context.action = EventAction.CONTINUE

def get_help_text(self):
help_text = "输入\"$角色 (角色名)\"或\"$role (角色名)\"为我设定角色吧,#reset 可以清除设定的角色。\n\n目前可用角色列表:\n"
help_text = "输入\"$角色 (角色名)\"或\"$role (角色名)\"为我设定角色吧,\"$停止扮演 \" 可以清除设定的角色。\n\n目前可用角色列表:\n"
for role in self.roles:
help_text += f"[{role}]: {self.roles[role]['remark']}\n"
return help_text

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