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# encoding:utf-8 |
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from bridge.bridge import Bridge |
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from bridge.context import ContextType |
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from bridge.reply import Reply, ReplyType |
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import plugins |
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from plugins import * |
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from common.log import logger |
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# https://github.com/bupticybee/ChineseAiDungeonChatGPT |
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class StoryTeller(): |
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def __init__(self, bot, sessionid, story): |
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self.bot = bot |
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self.sessionid = sessionid |
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bot.sessions.clear_session(sessionid) |
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self.first_interact = True |
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self.story = story |
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def reset(self): |
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self.bot.sessions.clear_session(self.sessionid) |
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self.first_interact = True |
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def action(self, user_action): |
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if user_action[-1] != "。": |
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user_action = user_action + "。" |
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if self.first_interact: |
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prompt = """现在来充当一个冒险文字游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。 |
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开头是,""" + self.story + " " + user_action |
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self.first_interact = False |
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else: |
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prompt = """继续,一次只需要续写四到六句话,总共就只讲5分钟内发生的事情。""" + user_action |
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return prompt |
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@plugins.register(name="Dungeon", desc="A plugin to play dungeon game", version="1.0", author="lanvent", desire_priority= 0) |
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class Dungeon(Plugin): |
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def __init__(self): |
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super().__init__() |
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self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context |
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logger.info("[Dungeon] inited") |
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self.games = {} |
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def on_handle_context(self, e_context: EventContext): |
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if e_context['context'].type != ContextType.TEXT: |
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return |
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bottype = Bridge().get_bot_type("chat") |
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if bottype != "chatGPT": |
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return |
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bot = Bridge().get_bot("chat") |
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content = e_context['context'].content[:] |
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clist = e_context['context'].content.split(maxsplit=1) |
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sessionid = e_context['context']['session_id'] |
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logger.debug("[Dungeon] on_handle_context. content: %s" % clist) |
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if clist[0] == "$停止冒险": |
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if sessionid in self.games: |
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self.games[sessionid].reset() |
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del self.games[sessionid] |
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reply = Reply(ReplyType.INFO, "冒险结束!") |
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e_context['reply'] = reply |
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e_context.action = EventAction.BREAK_PASS |
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elif clist[0] == "$开始冒险" or sessionid in self.games: |
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if sessionid not in self.games or clist[0] == "$开始冒险": |
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if len(clist)>1 : |
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story = clist[1] |
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else: |
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story = "你在树林里冒险,指不定会从哪里蹦出来一些奇怪的东西,你握紧手上的手枪,希望这次冒险能够找到一些值钱的东西,你往树林深处走去。" |
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self.games[sessionid] = StoryTeller(bot, sessionid, story) |
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reply = Reply(ReplyType.INFO, "冒险开始,你可以输入任意内容,让故事继续下去。故事背景是:" + story) |
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e_context['reply'] = reply |
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e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑 |
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else: |
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prompt = self.games[sessionid].action(content) |
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e_context['context'].type = ContextType.TEXT |
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e_context['context'].content = prompt |
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e_context.action = EventAction.CONTINUE |