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plugin: add dungeon plugin

master
lanvent 1 rok temu
rodzic
commit
61d66dd8b3
3 zmienionych plików z 77 dodań i 1 usunięć
  1. +0
    -0
      plugins/dungeon/__init__.py
  2. +76
    -0
      plugins/dungeon/dungeon.py
  3. +1
    -1
      plugins/hello/hello.py

+ 0
- 0
plugins/dungeon/__init__.py Wyświetl plik


+ 76
- 0
plugins/dungeon/dungeon.py Wyświetl plik

@@ -0,0 +1,76 @@
# encoding:utf-8

from bridge.bridge import Bridge
from bridge.context import ContextType
from bridge.reply import Reply, ReplyType
import plugins
from plugins import *
from common.log import logger

# https://github.com/bupticybee/ChineseAiDungeonChatGPT
class StoryTeller():
def __init__(self, bot, sessionid, story):
self.bot = bot
self.sessionid = sessionid
bot.sessions.clear_session(sessionid)
self.first_interact = True
self.story = story

def reset(self):
self.bot.sessions.clear_session(self.sessionid)
self.first_interact = True

def action(self, user_action):
if user_action[-1] != "。":
user_action = user_action + "。"
if self.first_interact:
prompt = """现在来充当一个冒险文字游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。
开头是,""" + self.story + " " + user_action
self.first_interact = False
else:
prompt = """继续,一次只需要续写四到六句话,总共就只讲5分钟内发生的事情。""" + user_action
return prompt

@plugins.register(name="Dungeon", desc="A plugin to play dungeon game", version="1.0", author="lanvent", desire_priority= 0)
class Dungeon(Plugin):
def __init__(self):
super().__init__()
self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context
logger.info("[Dungeon] inited")
self.games = {}

def on_handle_context(self, e_context: EventContext):

if e_context['context'].type != ContextType.TEXT:
return
bottype = Bridge().get_bot_type("chat")
if bottype != "chatGPT":
return
bot = Bridge().get_bot("chat")
content = e_context['context'].content[:]
clist = e_context['context'].content.split(maxsplit=1)
sessionid = e_context['context']['session_id']
logger.debug("[Dungeon] on_handle_context. content: %s" % clist)
if clist[0] == "$停止冒险":
if sessionid in self.games:
self.games[sessionid].reset()
del self.games[sessionid]
reply = Reply(ReplyType.INFO, "冒险结束!")
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS
elif clist[0] == "$开始冒险" or sessionid in self.games:
if sessionid not in self.games or clist[0] == "$开始冒险":
if len(clist)>1 :
story = clist[1]
else:
story = "你在树林里冒险,指不定会从哪里蹦出来一些奇怪的东西,你握紧手上的手枪,希望这次冒险能够找到一些值钱的东西,你往树林深处走去。"
self.games[sessionid] = StoryTeller(bot, sessionid, story)
reply = Reply(ReplyType.INFO, "冒险开始,你可以输入任意内容,让故事继续下去。故事背景是:" + story)
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑
else:
prompt = self.games[sessionid].action(content)
e_context['context'].type = ContextType.TEXT
e_context['context'].content = prompt
e_context.action = EventAction.CONTINUE

+ 1
- 1
plugins/hello/hello.py Wyświetl plik

@@ -41,6 +41,6 @@ class Hello(Plugin):

if content == "End":
# 如果是文本消息"End",将请求转换成"IMAGE_CREATE",并将content设置为"The World"
e_context['context'].type = "IMAGE_CREATE"
e_context['context'].type = ContextType.IMAGE_CREATE
content = "The World"
e_context.action = EventAction.CONTINUE # 事件继续,交付给下个插件或默认逻辑

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