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plugin: avoid mess after session expiration

master
lanvent 1 anno fa
parent
commit
ff21a50f7f
2 ha cambiato i file con 13 aggiunte e 4 eliminazioni
  1. +7
    -1
      plugins/dungeon/dungeon.py
  2. +6
    -3
      plugins/role/role.py

+ 7
- 1
plugins/dungeon/dungeon.py Vedi File

@@ -3,6 +3,8 @@
from bridge.bridge import Bridge
from bridge.context import ContextType
from bridge.reply import Reply, ReplyType
from common.expired_dict import ExpiredDict
from config import conf
import plugins
from plugins import *
from common.log import logger
@@ -38,7 +40,11 @@ class Dungeon(Plugin):
super().__init__()
self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context
logger.info("[Dungeon] inited")
self.games = {}
# 目前没有设计session过期事件,这里先暂时使用过期字典
if conf().get('expires_in_seconds'):
self.games = ExpiredDict(conf().get('expires_in_seconds'))
else:
self.games = dict()

def on_handle_context(self, e_context: EventContext):



+ 6
- 3
plugins/role/role.py Vedi File

@@ -14,14 +14,17 @@ class RolePlay():
def __init__(self, bot, sessionid, desc, wrapper=None):
self.bot = bot
self.sessionid = sessionid
bot.sessions.clear_session(sessionid)
bot.sessions.build_session(sessionid, desc)
self.wrapper = wrapper or "%s" # 用于包装用户输入
self.desc = desc

def reset(self):
self.bot.sessions.clear_session(self.sessionid)

def action(self, user_action):
session = self.bot.sessions.build_session(self.sessionid, self.desc)
if session[0]['role'] == 'system' and session[0]['content'] != self.desc: # 目前没有触发session过期事件,这里先简单判断,然后重置
self.reset()
self.bot.sessions.build_session(self.sessionid, self.desc)
prompt = self.wrapper % user_action
return prompt

@@ -105,7 +108,7 @@ class Role(Plugin):
e_context.action = EventAction.BREAK_PASS
return
else:
self.roleplays[sessionid] = RolePlay(bot, sessionid, self.roles[role][desckey],self.roles[role].get("wrapper","%s"))
self.roleplays[sessionid] = RolePlay(bot, sessionid, self.roles[role][desckey], self.roles[role].get("wrapper","%s"))
reply = Reply(ReplyType.INFO, f"角色设定为 {role} :\n"+self.roles[role][desckey])
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS


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