# encoding:utf-8 import plugins from bridge.context import ContextType from bridge.reply import Reply, ReplyType from channel.chat_message import ChatMessage from common.log import logger from plugins import * from config import conf @plugins.register( name="Hello", desire_priority=-1, hidden=True, desc="A simple plugin that says hello", version="0.1", author="lanvent", ) class Hello(Plugin): def __init__(self): super().__init__() self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context logger.info("[Hello] inited") self.config = super().load_config() def on_handle_context(self, e_context: EventContext): if e_context["context"].type not in [ ContextType.TEXT, ContextType.JOIN_GROUP, ContextType.PATPAT, ContextType.EXIT_GROUP ]: return if e_context["context"].type == ContextType.JOIN_GROUP: if "group_welcome_msg" in conf(): reply = Reply() reply.type = ReplyType.TEXT reply.content = conf().get("group_welcome_msg", "") e_context["reply"] = reply e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑 if not self.config or not self.config.get("use_character_desc"): e_context["context"]["generate_breaked_by"] = EventAction.BREAK_PASS return e_context["context"].type = ContextType.TEXT msg: ChatMessage = e_context["context"]["msg"] e_context["context"].content = f'请你随机使用一种风格说一句问候语来欢迎新用户"{msg.actual_user_nickname}"加入群聊。' e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑 return if e_context["context"].type == ContextType.EXIT_GROUP: e_context["context"].type = ContextType.TEXT msg: ChatMessage = e_context["context"]["msg"] e_context["context"].content = f'请你随机使用一种风格跟其他群用户说他违反规则"{msg.actual_user_nickname}"退出群聊。' e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑 return if e_context["context"].type == ContextType.PATPAT: e_context["context"].type = ContextType.TEXT msg: ChatMessage = e_context["context"]["msg"] e_context["context"].content = f"请你随机使用一种风格介绍你自己,并告诉用户输入#help可以查看帮助信息。" e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑 if not self.config or not self.config.get("use_character_desc"): e_context["context"]["generate_breaked_by"] = EventAction.BREAK return content = e_context["context"].content logger.debug("[Hello] on_handle_context. content: %s" % content) if content == "Hello": reply = Reply() reply.type = ReplyType.TEXT msg: ChatMessage = e_context["context"]["msg"] if e_context["context"]["isgroup"]: reply.content = f"Hello, {msg.actual_user_nickname} from {msg.from_user_nickname}" else: reply.content = f"Hello, {msg.from_user_nickname}" e_context["reply"] = reply e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑 if content == "Hi": reply = Reply() reply.type = ReplyType.TEXT reply.content = "Hi" e_context["reply"] = reply e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑,一般会覆写reply if content == "End": # 如果是文本消息"End",将请求转换成"IMAGE_CREATE",并将content设置为"The World" e_context["context"].type = ContextType.IMAGE_CREATE content = "The World" e_context.action = EventAction.CONTINUE # 事件继续,交付给下个插件或默认逻辑 def get_help_text(self, **kwargs): help_text = "输入Hello,我会回复你的名字\n输入End,我会回复你世界的图片\n" return help_text