# encoding:utf-8 from bridge.bridge import Bridge from bridge.context import ContextType from bridge.reply import Reply, ReplyType from common.expired_dict import ExpiredDict from config import conf import plugins from plugins import * from common.log import logger from common import const # https://github.com/bupticybee/ChineseAiDungeonChatGPT class StoryTeller(): def __init__(self, bot, sessionid, story): self.bot = bot self.sessionid = sessionid bot.sessions.clear_session(sessionid) self.first_interact = True self.story = story def reset(self): self.bot.sessions.clear_session(self.sessionid) self.first_interact = True def action(self, user_action): if user_action[-1] != "。": user_action = user_action + "。" if self.first_interact: prompt = """现在来充当一个冒险文字游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。 开头是,""" + self.story + " " + user_action self.first_interact = False else: prompt = """继续,一次只需要续写四到六句话,总共就只讲5分钟内发生的事情。""" + user_action return prompt @plugins.register(name="Dungeon", desc="A plugin to play dungeon game", version="1.0", author="lanvent", desire_priority= 0) class Dungeon(Plugin): def __init__(self): super().__init__() self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context logger.info("[Dungeon] inited") # 目前没有设计session过期事件,这里先暂时使用过期字典 if conf().get('expires_in_seconds'): self.games = ExpiredDict(conf().get('expires_in_seconds')) else: self.games = dict() def on_handle_context(self, e_context: EventContext): if e_context['context'].type != ContextType.TEXT: return bottype = Bridge().get_bot_type("chat") if bottype not in (const.CHATGPT, const.OPEN_AI): return bot = Bridge().get_bot("chat") content = e_context['context'].content[:] clist = e_context['context'].content.split(maxsplit=1) sessionid = e_context['context']['session_id'] logger.debug("[Dungeon] on_handle_context. content: %s" % clist) if clist[0] == "$停止冒险": if sessionid in self.games: self.games[sessionid].reset() del self.games[sessionid] reply = Reply(ReplyType.INFO, "冒险结束!") e_context['reply'] = reply e_context.action = EventAction.BREAK_PASS elif clist[0] == "$开始冒险" or sessionid in self.games: if sessionid not in self.games or clist[0] == "$开始冒险": if len(clist)>1 : story = clist[1] else: story = "你在树林里冒险,指不定会从哪里蹦出来一些奇怪的东西,你握紧手上的手枪,希望这次冒险能够找到一些值钱的东西,你往树林深处走去。" self.games[sessionid] = StoryTeller(bot, sessionid, story) reply = Reply(ReplyType.INFO, "冒险开始,你可以输入任意内容,让故事继续下去。故事背景是:" + story) e_context['reply'] = reply e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑 else: prompt = self.games[sessionid].action(content) e_context['context'].type = ContextType.TEXT e_context['context'].content = prompt e_context.action = EventAction.BREAK # 事件结束,不跳过处理context的默认逻辑 def get_help_text(self, **kwargs): help_text = "输入\"$开始冒险 {背景故事}\"来以{背景故事}开始一个地牢游戏,之后你的所有消息会帮助我来完善这个故事。输入\"$停止冒险 \"可以结束游戏。" return help_text