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- # encoding:utf-8
-
- import plugins
- from bridge.context import ContextType
- from bridge.reply import Reply, ReplyType
- from channel.chat_message import ChatMessage
- from common.log import logger
- from plugins import *
- from config import conf
-
-
- @plugins.register(
- name="Hello",
- desire_priority=-1,
- hidden=True,
- desc="A simple plugin that says hello",
- version="0.1",
- author="lanvent",
- )
- class Hello(Plugin):
- def __init__(self):
- super().__init__()
- self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context
- logger.info("[Hello] inited")
- self.config = super().load_config()
-
- def on_handle_context(self, e_context: EventContext):
- if e_context["context"].type not in [
- ContextType.TEXT,
- ContextType.JOIN_GROUP,
- ContextType.PATPAT,
- ContextType.EXIT_GROUP
- ]:
- return
- if e_context["context"].type == ContextType.JOIN_GROUP:
- if "group_welcome_msg" in conf():
- reply = Reply()
- reply.type = ReplyType.TEXT
- reply.content = conf().get("group_welcome_msg", "")
- e_context["reply"] = reply
- e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑
- if not self.config or not self.config.get("use_character_desc"):
- e_context["context"]["generate_breaked_by"] = EventAction.BREAK_PASS
- return
- e_context["context"].type = ContextType.TEXT
- msg: ChatMessage = e_context["context"]["msg"]
- e_context["context"].content = f'请你随机使用一种风格说一句问候语来欢迎新用户"{msg.actual_user_nickname}"加入群聊。'
- e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑
- return
-
- if e_context["context"].type == ContextType.EXIT_GROUP:
- e_context["context"].type = ContextType.TEXT
- msg: ChatMessage = e_context["context"]["msg"]
- e_context["context"].content = f'请你随机使用一种风格跟其他群用户说他违反规则"{msg.actual_user_nickname}"退出群聊。'
- e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑
- return
-
- if e_context["context"].type == ContextType.PATPAT:
- e_context["context"].type = ContextType.TEXT
- msg: ChatMessage = e_context["context"]["msg"]
- e_context["context"].content = f"请你随机使用一种风格介绍你自己,并告诉用户输入#help可以查看帮助信息。"
- e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑
- if not self.config or not self.config.get("use_character_desc"):
- e_context["context"]["generate_breaked_by"] = EventAction.BREAK
- return
-
- content = e_context["context"].content
- logger.debug("[Hello] on_handle_context. content: %s" % content)
- if content == "Hello":
- reply = Reply()
- reply.type = ReplyType.TEXT
- msg: ChatMessage = e_context["context"]["msg"]
- if e_context["context"]["isgroup"]:
- reply.content = f"Hello, {msg.actual_user_nickname} from {msg.from_user_nickname}"
- else:
- reply.content = f"Hello, {msg.from_user_nickname}"
- e_context["reply"] = reply
- e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑
-
- if content == "Hi":
- reply = Reply()
- reply.type = ReplyType.TEXT
- reply.content = "Hi"
- e_context["reply"] = reply
- e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑,一般会覆写reply
-
- if content == "End":
- # 如果是文本消息"End",将请求转换成"IMAGE_CREATE",并将content设置为"The World"
- e_context["context"].type = ContextType.IMAGE_CREATE
- content = "The World"
- e_context.action = EventAction.CONTINUE # 事件继续,交付给下个插件或默认逻辑
-
- def get_help_text(self, **kwargs):
- help_text = "输入Hello,我会回复你的名字\n输入End,我会回复你世界的图片\n"
- return help_text
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