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feat: make plugin compatible with LINKAI in most cases

develop
lanvent 1 ano atrás
pai
commit
419a3e518e
8 arquivos alterados com 20 adições e 7 exclusões
  1. +5
    -1
      bot/linkai/link_ai_bot.py
  2. +2
    -0
      channel/chat_channel.py
  3. +1
    -1
      plugins/dungeon/dungeon.py
  4. +3
    -0
      plugins/event.py
  5. +4
    -4
      plugins/godcmd/godcmd.py
  6. +3
    -0
      plugins/plugin_manager.py
  7. +1
    -1
      plugins/role/role.py
  8. +1
    -0
      plugins/tool/tool.py

+ 5
- 1
bot/linkai/link_ai_bot.py Ver arquivo

@@ -34,7 +34,11 @@ class LinkAIBot(Bot):

try:
# load config
app_code = conf().get("linkai_app_code")
if context.get("generate_breaked_by"):
logger.info(f"[LINKAI] won't set appcode because a plugin ({context['generate_breaked_by']}) affected the context")
app_code = None
else:
app_code = conf().get("linkai_app_code")
linkai_api_key = conf().get("linkai_api_key")

session_id = context["session_id"]


+ 2
- 0
channel/chat_channel.py Ver arquivo

@@ -162,6 +162,8 @@ class ChatChannel(Channel):
reply = e_context["reply"]
if not e_context.is_pass():
logger.debug("[WX] ready to handle context: type={}, content={}".format(context.type, context.content))
if e_context.is_break():
context["generate_breaked_by"] = e_context["breaked_by"]
if context.type == ContextType.TEXT or context.type == ContextType.IMAGE_CREATE: # 文字和图片消息
reply = super().build_reply_content(context.content, context)
elif context.type == ContextType.VOICE: # 语音消息


+ 1
- 1
plugins/dungeon/dungeon.py Ver arquivo

@@ -64,7 +64,7 @@ class Dungeon(Plugin):
if e_context["context"].type != ContextType.TEXT:
return
bottype = Bridge().get_bot_type("chat")
if bottype not in [const.OPEN_AI, const.CHATGPT, const.CHATGPTONAZURE]:
if bottype not in [const.OPEN_AI, const.CHATGPT, const.CHATGPTONAZURE, const.LINKAI]:
return
bot = Bridge().get_bot("chat")
content = e_context["context"].content[:]


+ 3
- 0
plugins/event.py Ver arquivo

@@ -50,3 +50,6 @@ class EventContext:

def is_pass(self):
return self.action == EventAction.BREAK_PASS

def is_break(self):
return self.action == EventAction.BREAK or self.action == EventAction.BREAK_PASS

+ 4
- 4
plugins/godcmd/godcmd.py Ver arquivo

@@ -285,9 +285,9 @@ class Godcmd(Plugin):
ok, result = False, "请提供一个GPT模型"
elif cmd == "gpt_model":
user_data = conf().get_user_data(user)
model = conf().get('model')
if 'gpt_model' in user_data:
model = user_data['gpt_model']
model = conf().get("model")
if "gpt_model" in user_data:
model = user_data["gpt_model"]
ok, result = True, "你的GPT模型为" + str(model)
elif cmd == "reset_gpt_model":
try:
@@ -320,7 +320,7 @@ class Godcmd(Plugin):
load_config()
ok, result = True, "配置已重载"
elif cmd == "resetall":
if bottype in [const.OPEN_AI, const.CHATGPT, const.CHATGPTONAZURE]:
if bottype in [const.OPEN_AI, const.CHATGPT, const.CHATGPTONAZURE, const.LINKAI]:
channel.cancel_all_session()
bot.sessions.clear_all_session()
ok, result = True, "重置所有会话成功"


+ 3
- 0
plugins/plugin_manager.py Ver arquivo

@@ -163,6 +163,9 @@ class PluginManager:
logger.debug("Plugin %s triggered by event %s" % (name, e_context.event))
instance = self.instances[name]
instance.handlers[e_context.event](e_context, *args, **kwargs)
if e_context.is_break():
e_context["breaked_by"] = name
logger.debug("Plugin %s breaked event %s" % (name, e_context.event))
return e_context

def set_plugin_priority(self, name: str, priority: int):


+ 1
- 1
plugins/role/role.py Ver arquivo

@@ -99,7 +99,7 @@ class Role(Plugin):
if e_context["context"].type != ContextType.TEXT:
return
btype = Bridge().get_bot_type("chat")
if btype not in [const.OPEN_AI, const.CHATGPT, const.CHATGPTONAZURE]:
if btype not in [const.OPEN_AI, const.CHATGPT, const.CHATGPTONAZURE, const.LINKAI]:
return
bot = Bridge().get_bot("chat")
content = e_context["context"].content[:]


+ 1
- 0
plugins/tool/tool.py Ver arquivo

@@ -55,6 +55,7 @@ class Tool(Plugin):
const.CHATGPT,
const.OPEN_AI,
const.CHATGPTONAZURE,
const.LINKAI,
):
return



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