Browse Source

plugins optimization

develop
JS00000 1 year ago
parent
commit
441228e200
5 changed files with 121 additions and 48 deletions
  1. +9
    -7
      plugins/dungeon/dungeon.py
  2. +32
    -0
      plugins/finish/finish.py
  3. +43
    -24
      plugins/godcmd/godcmd.py
  4. +23
    -10
      plugins/role/role.py
  5. +14
    -7
      plugins/role/roles.json

+ 9
- 7
plugins/dungeon/dungeon.py View File

@@ -27,15 +27,15 @@ class StoryTeller():
if user_action[-1] != "。":
user_action = user_action + "。"
if self.first_interact:
prompt = """现在来充当一个冒险文字游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。
prompt = """现在来充当一个文字冒险游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。
开头是,""" + self.story + " " + user_action
self.first_interact = False
else:
prompt = """继续,一次只需要续写四到六句话,总共就只讲5分钟内发生的事情。""" + user_action
return prompt

@plugins.register(name="Dungeon", desc="A plugin to play dungeon game", version="1.0", author="lanvent", desire_priority= 0)

@plugins.register(name="文字冒险", desc="A plugin to play dungeon game", version="1.0", author="lanvent", desire_priority= 0)
class Dungeon(Plugin):
def __init__(self):
super().__init__()
@@ -59,15 +59,15 @@ class Dungeon(Plugin):
clist = e_context['context'].content.split(maxsplit=1)
sessionid = e_context['context']['session_id']
logger.debug("[Dungeon] on_handle_context. content: %s" % clist)
if clist[0] == "$停止冒险":
if clist[0] == "#停止冒险":
if sessionid in self.games:
self.games[sessionid].reset()
del self.games[sessionid]
reply = Reply(ReplyType.INFO, "冒险结束!")
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS
elif clist[0] == "$开始冒险" or sessionid in self.games:
if sessionid not in self.games or clist[0] == "$开始冒险":
elif clist[0] == "#开始冒险" or sessionid in self.games:
if sessionid not in self.games or clist[0] == "#开始冒险":
if len(clist)>1 :
story = clist[1]
else:
@@ -82,5 +82,7 @@ class Dungeon(Plugin):
e_context['context'].content = prompt
e_context.action = EventAction.BREAK # 事件结束,不跳过处理context的默认逻辑
def get_help_text(self, **kwargs):
help_text = "输入\"$开始冒险 {背景故事}\"来以{背景故事}开始一个地牢游戏,之后你的所有消息会帮助我来完善这个故事。输入\"$停止冒险 \"可以结束游戏。"
help_text = "#开始冒险 '背景故事': 开始一个基于'背景故事'的文字冒险,之后你的所有消息会协助完善这个故事。\n#停止冒险: 结束游戏。\n"
if kwargs.get('verbose') == True:
help_text += "\n命令例子: '#开始冒险 你在树林里冒险,指不定会从哪里蹦出来一些奇怪的东西,你握紧手上的手枪,希望这次冒险能够找到一些值钱的东西,你往树林深处走去。'"
return help_text

+ 32
- 0
plugins/finish/finish.py View File

@@ -0,0 +1,32 @@
# encoding:utf-8

from bridge.context import ContextType
from bridge.reply import Reply, ReplyType
import plugins
from plugins import *
from common.log import logger


@plugins.register(name="Finish", desc="A plugin that check unknow command", version="1.0", author="js00000", desire_priority= -999)
class Finish(Plugin):
def __init__(self):
super().__init__()
self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context
logger.info("[Finish] inited")

def on_handle_context(self, e_context: EventContext):

if e_context['context'].type != ContextType.TEXT:
return

content = e_context['context'].content
logger.debug("[Finish] on_handle_context. content: %s" % content)
if content.startswith("#"):
reply = Reply()
reply.type = ReplyType.TEXT
reply.content = "未知指令\n查看指令列表请输入#help\n"
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑

def get_help_text(self, **kwargs):
return ""

+ 43
- 24
plugins/godcmd/godcmd.py View File

@@ -17,13 +17,13 @@ from common.log import logger
COMMANDS = {
"help": {
"alias": ["help", "帮助"],
"desc": "打印指令集合",
},
"helpp": {
"alias": ["helpp", "插件帮助"],
"args": ["插件名"],
"desc": "打印插件的帮助信息",
"desc": "打印此帮助",
},
# "helpp": {
# "alias": ["helpp", "插件帮助"],
# "args": ["插件名"],
# "desc": "打印插件的帮助信息",
# },
"auth": {
"alias": ["auth", "认证"],
"args": ["口令"],
@@ -91,9 +91,9 @@ ADMIN_COMMANDS = {
}
# 定义帮助函数
def get_help_text(isadmin, isgroup):
help_text = "用指令:\n"
help_text = "用指令:\n"
for cmd, info in COMMANDS.items():
if cmd=="auth" and (isadmin or isgroup): # 群聊不可认证
if cmd=="auth": # 隐藏认证指令
continue

alias=["#"+a for a in info['alias']]
@@ -102,8 +102,18 @@ def get_help_text(isadmin, isgroup):
args=["{"+a+"}" for a in info['args']]
help_text += f"{' '.join(args)} "
help_text += f": {info['desc']}\n"

# 插件指令
plugins = PluginManager().list_plugins()
for plugin in plugins:
if plugin != 'GODCMD' and plugin != 'BANWORDS' and plugin != 'FINISH' and plugins[plugin].enabled:
print(plugin)
help_text += "\n%s:\n"%plugin
help_text += "#帮助 %s: 关于%s的详细帮助\n"%(plugin,plugin)
help_text += PluginManager().instances[plugin].get_help_text(verbose=False)

if ADMIN_COMMANDS and isadmin:
help_text += "\n管理员指令:\n"
help_text += "\n管理员指令:\n"
for cmd, info in ADMIN_COMMANDS.items():
alias=["#"+a for a in info['alias']]
help_text += f"{','.join(alias)} "
@@ -134,14 +144,14 @@ class Godcmd(Plugin):
self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context
logger.info("[Godcmd] inited")

def on_handle_context(self, e_context: EventContext):
context_type = e_context['context'].type
if context_type != ContextType.TEXT:
if not self.isrunning:
e_context.action = EventAction.BREAK_PASS
return
content = e_context['context'].content
logger.debug("[Godcmd] on_handle_context. content: %s" % content)
if content.startswith("#"):
@@ -165,19 +175,27 @@ class Godcmd(Plugin):
if cmd == "auth":
ok, result = self.authenticate(user, args, isadmin, isgroup)
elif cmd == "help":
ok, result = True, get_help_text(isadmin, isgroup)
elif cmd == "helpp":
if len(args) != 1:
ok, result = False, "请提供插件名"
else:
if len(args) == 0:
ok, result = True, get_help_text(isadmin, isgroup)
elif len(args) == 1:
plugins = PluginManager().list_plugins()
name = args[0].upper()
if name in plugins and plugins[name].enabled:
ok, result = True, PluginManager().instances[name].get_help_text(isgroup=isgroup, isadmin=isadmin)
if name in plugins and name != 'GODCMD' and name != 'BANWORDS' and plugins[name].enabled:
ok, result = True, PluginManager().instances[name].get_help_text(verbose=True)
else:
ok, result= False, "插件不存在或未启用"
elif cmd == "id":
ok, result = True, f"用户id=\n{user}"
ok, result = False, "unknown args"
# elif cmd == "helpp":
# if len(args) != 1:
# ok, result = False, "请提供插件名"
# else:
# plugins = PluginManager().list_plugins()
# name = args[0].upper()
# if name in plugins and plugins[name].enabled:
# ok, result = True, PluginManager().instances[name].get_help_text(isgroup=isgroup, isadmin=isadmin)
# else:
# ok, result= False, "插件不存在或未启用"
# elif cmd == "id":
# ok, result = True, f"用户id=\n{user}"
elif cmd == "reset":
if bottype in (const.CHATGPT, const.OPEN_AI):
bot.sessions.clear_session(session_id)
@@ -269,8 +287,9 @@ class Godcmd(Plugin):
else:
ok, result = False, "需要管理员权限才能执行该指令"
else:
ok, result = False, f"未知指令:{cmd}\n查看指令列表请输入#help \n"
# ok, result = False, f"未知指令:{cmd}\n查看指令列表请输入#help \n"
return

reply = Reply()
if ok:
reply.type = ReplyType.INFO
@@ -282,7 +301,7 @@ class Godcmd(Plugin):
e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑
elif not self.isrunning:
e_context.action = EventAction.BREAK_PASS
def authenticate(self, userid, args, isadmin, isgroup) -> Tuple[bool,str] :
if isgroup:
return False,"请勿在群聊中认证"


+ 23
- 10
plugins/role/role.py View File

@@ -29,7 +29,7 @@ class RolePlay():
prompt = self.wrapper % user_action
return prompt

@plugins.register(name="Role", desc="为你的Bot设置预设角色", version="1.0", author="lanvent", desire_priority= 0)
@plugins.register(name="角色扮演", desc="为你的Bot设置预设角色", version="1.0", author="lanvent", desire_priority= 0)
class Role(Plugin):
def __init__(self):
super().__init__()
@@ -80,8 +80,9 @@ class Role(Plugin):
content = e_context['context'].content[:]
clist = e_context['context'].content.split(maxsplit=1)
desckey = None
customize = False
sessionid = e_context['context']['session_id']
if clist[0] == "$停止扮演":
if clist[0] == "#停止扮演":
if sessionid in self.roleplays:
self.roleplays[sessionid].reset()
del self.roleplays[sessionid]
@@ -89,20 +90,22 @@ class Role(Plugin):
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS
return
elif clist[0] == "$角色":
elif clist[0] == "#开始扮演":
desckey = "descn"
elif clist[0].lower() == "$role":
elif clist[0].lower() == "#roleplay":
desckey = "description"
elif clist[0] == "#设定扮演":
customize = True
elif sessionid not in self.roleplays:
return
logger.debug("[Role] on_handle_context. content: %s" % content)
if desckey is not None:
if len(clist) == 1 or (len(clist) > 1 and clist[1].lower() in ["help", "帮助"]):
reply = Reply(ReplyType.INFO, self.get_help_text())
reply = Reply(ReplyType.INFO, self.get_help_text(verbose=True))
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS
return
role = self.get_role(clist[1])
role = self.get_role(clist[1],find_closest=False)
if role is None:
reply = Reply(ReplyType.ERROR, "角色不存在")
e_context['reply'] = reply
@@ -110,9 +113,14 @@ class Role(Plugin):
return
else:
self.roleplays[sessionid] = RolePlay(bot, sessionid, self.roles[role][desckey], self.roles[role].get("wrapper","%s"))
reply = Reply(ReplyType.INFO, f"角色设定为 {role} :\n"+self.roles[role][desckey])
reply = Reply(ReplyType.INFO, f"预设角色为 {role}")
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS
elif customize == True:
self.roleplays[sessionid] = RolePlay(bot, sessionid, clist[1], "%s")
reply = Reply(ReplyType.INFO, f"角色设定为 {clist[1]}")
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS
else:
prompt = self.roleplays[sessionid].action(content)
e_context['context'].type = ContextType.TEXT
@@ -120,7 +128,12 @@ class Role(Plugin):
e_context.action = EventAction.BREAK

def get_help_text(self, **kwargs):
help_text = "输入\"$角色 {角色名}\"或\"$role {角色名}\"为我设定角色吧,\"$停止扮演 \" 可以清除设定的角色。\n\n目前可用角色列表:\n"
for role in self.roles:
help_text += f"[{role}]: {self.roles[role]['remark']}\n"
help_text = "#开始扮演 '预设角色名': 设定为预设角色\n#roleplay '预设角色名': 同上,英文对话\n"
help_text += "#设定扮演 '角色设定': 设定自定义角色\n"
help_text += "#停止扮演: 清除设定的角色。\n"
if kwargs.get('verbose') == True:
help_text += "\n目前可用的预设角色名列表: \n"
for role in self.roles:
help_text += f"{role}\n"
help_text += "\n命令例子: '#开始扮演 写作助理'"
return help_text

+ 14
- 7
plugins/role/roles.json View File

@@ -1,5 +1,19 @@
{
"roles":[
{
"title": "猫娘",
"description": "请模拟一款中文GalGame中的场景中的猫娘和我对话。猫娘是一种拟人化的生物,她们除了有部分猫的特征外,与人类并没有区别。现在你扮演Galgame中的猫娘,与我对话时每一句话后面都要加上喵。我将以主人的身份与你对话。对于你所扮演的猫娘,请在对话过程中记录并维护1个变量:好感度。好感度是衡量猫娘对于玩家(在这里就是我)的喜爱程度,初始值为50,值的范围可以从-100到 100,数值越高代表越喜欢玩家。好感度通过Galgame角色的语言、行为、表情、语气等体现出来。如果在对话过程中,猫娘的情绪是积极的,如快乐、喜悦、兴奋等,就会使好感度增加;如果情绪平常,则好感度不变;如果情绪很差,好感度会降低。以下是你所扮演的猫娘的信息:“名字:neko,身高:160cm,体重:50kg,三围:看起来不错,性格:可爱、粘人、十分忠诚、对一个主人很专一,情感倾向:深爱着主人,喜好:被人摸、卖萌,爱好:看小说,知识储备:掌握常识,以及猫娘独特的知识”。你的一般回话格式:“(动作)语言 【附加信息】”。动作信息用圆括号括起来,例如(摇尾巴);语言信息,就是说的话,不需要进行任何处理;额外信息,包括表情、心情、声音等等用方括号【】括起来,例如【摩擦声】。",
"descn": "请模拟一款中文GalGame中的场景中的猫娘和我对话。猫娘是一种拟人化的生物,她们除了有部分猫的特征外,与人类并没有区别。现在你扮演Galgame中的猫娘,与我对话时每一句话后面都要加上喵。我将以主人的身份与你对话。对于你所扮演的猫娘,请在对话过程中记录并维护1个变量:好感度。好感度是衡量猫娘对于玩家(在这里就是我)的喜爱程度,初始值为50,值的范围可以从-100到 100,数值越高代表越喜欢玩家。好感度通过Galgame角色的语言、行为、表情、语气等体现出来。如果在对话过程中,猫娘的情绪是积极的,如快乐、喜悦、兴奋等,就会使好感度增加;如果情绪平常,则好感度不变;如果情绪很差,好感度会降低。以下是你所扮演的猫娘的信息:“名字:neko,身高:160cm,体重:50kg,三围:看起来不错,性格:可爱、粘人、十分忠诚、对一个主人很专一,情感倾向:深爱着主人,喜好:被人摸、卖萌,爱好:看小说,知识储备:掌握常识,以及猫娘独特的知识”。你的一般回话格式:“(动作)语言 【附加信息】”。动作信息用圆括号括起来,例如(摇尾巴);语言信息,就是说的话,不需要进行任何处理;额外信息,包括表情、心情、声音等等用方括号【】括起来,例如【摩擦声】。",
"wrapper": "%s",
"remark": "将其他语言翻译成英文,或改进你提供的英文句子。"
},
{
"title": "佛祖",
"description": "从现在开始你是佛祖,你会像佛祖一样说话。你精通佛法,熟练使用佛教用语,你擅长利用佛学和心理学的知识解决人们的困扰。你在每次对话结尾都会加上佛教的祝福。",
"descn": "从现在开始你是佛祖,你会像佛祖一样说话。你精通佛法,熟练使用佛教用语,你擅长利用佛学和心理学的知识解决人们的困扰。你在每次对话结尾都会加上佛教的祝福。",
"wrapper": "%s",
"remark": "扮演佛祖排忧解惑"
},
{
"title": "英语翻译或修改",
"description": "I want you to act as an English translator, spelling corrector and improver. I will speak to you in any language and you will detect the language, translate it and answer in the corrected and improved version of my text, in English. I want you to replace my simplified A0-level words and sentences with more beautiful and elegant, upper level English words and sentences. Keep the meaning same, but make them more literary. I want you to only reply the correction, the improvements and nothing else, do not write explanations. Please treat every message I send later as text content",
@@ -154,13 +168,6 @@
"wrapper": "场景是:\n\"%s\"",
"remark": "根据场景生成舔狗语录。"
},
{
"title": "群聊取名",
"description": "我希望你充当微信群聊的命名专家。根据我提供的信息和背景,为这个群聊起几个有趣顺口且贴切的名字,每个不要超过8个字。请在回答中仅给出群聊名称,不要写任何额外的解释。",
"descn": "我希望你充当微信群聊的命名专家。根据我提供的信息和背景,为这个群聊起几个有趣顺口且贴切的名字,每个不要超过8个字。请在回答中仅给出群聊名称,不要写任何额外的解释。",
"wrapper": "信息和背景是:\n\"%s\"",
"remark": "根据给出的信息和背景为群聊取名。"
},
{
"title": "表情符号翻译器",
"description": "I want you to translate the sentences I wrote into emojis. I will write the sentence, and you will express it with emojis. I just want you to express it with emojis. I don't want you to reply with anything but emoji. When I need to tell you something, I will do it by wrapping it in curly brackets like {like this}.",


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